Key Takeaways
Gamers and Other Super Users are an Attractive Audience
- Gamers belong to an attractive demographic: young, affluent, educated, and technologically savvy
- Gamers are highly aware and proficient in using cutting edge technologies such as NFTs and crypto – the space is an excellent incubator for new tech
![](https://www.jegiclarity.com/wp/wp-content/uploads/2022/02/Superusers-graphic-1.png)
Super Users tend to be younger and more affluent than their counterparts, making them more valuable to technology and media companies
Strong secular growth potential
- The gaming industry has double-digit growth historically and very strong growth prospects going forward
- Overall strong growth attributable to increases in both: spend (p) and audience (q)
![](https://www.jegiclarity.com/wp/wp-content/uploads/2022/02/Gaming-revenue-by-region.png)
Outperformance through Covid
- Gaming revenue grew +20.0% (+11.2% outperformance) in 2020
- 80% of business in esports and gaming see covid as a positive impact on their business, creating a new watermark
![](https://www.jegiclarity.com/wp/wp-content/uploads/2022/02/Covid-impact-on-eSports-1.png)
COVID has accelerated the capture of prevailing esports audience growth trends furthering the paradigm shift towards interactive digital media consumption
More than games
- 60% of gamers have participated in a non-gaming activity or event inside a video game engine within the last 12 months
- Event types include watch parties, concerts, graduations, visiting virtual recreations of real-world locations
![](https://www.jegiclarity.com/wp/wp-content/uploads/2022/02/Participation-in-Non-Gaming-Activities-Graphic.png)
Highly attractive business models ripe for investment
- Gaming and esports businesses have high growth potential and scalable operations
- High-quality assets are at the critical inflection point of achieving profitability and generating cash flows
- All stakeholders are looking for partnerships to scale the business to the next level – find the business within the science project